

The DLC introduces some items which synergize with advanced states of craving, but keeping your heroes without blood will eventually lead to their death. The Crimson Curse acts as a debuff which worsens over time provided the hero isn’t fed enough blood. This is a new type of consumable that drops mostly from the new foes, but can also be found essentially anywhere (with a higher chance of finding it in the Courtyard). Being incurable through means available in the Hamlet, you’ll have to quench the thirst of those afflicted with Blood. The Crimson Curse can be imparted by these new enemies, which is why you’ll grow to despise even the simplest mosquito very early on. They make your characters potentially want to drink it themselves. The new foes do not only drink your blood. They are, however, not the only thing these new denizens bring. Especially during runs while the Infestation level was high, I found myself getting more than enough invitations.

Killing the carrier before it flees will transfer the invitation to your inventory, provided you complete the run (or retreat with some of your heroes alive). Apart from bringing the entire process of discovery back, which expands to the new curios in the Courtyard, some of these monsters will carry an invitation. The likelihood of encountering them while doing old content can be tracked based on Infestation levels. After completing the very first Courtyard mission, bloodsuckers will begin to show up in regular dungeons. This is because entry to the Courtyard is only possible once you’ve obtained an invitation. The Crimson Court can be activated on older saves, in its entirety or just specific parts of it, but expecting to spend all your time in the new dungeons is not something you want to do. Then, players can rescue imprisoned heroes granting additions to their roster. Torches increase accuracy during fights in this area but otherwise Bloodlight is constant, slightly increasing incurred stress and reducing bleeding resistance. On top of that, they can have fairly efficient stress relief mechanics while firewood can also be found, enabling camping inside them, all up to RNG, of course. Retreating does incur the expected stress penalty, however, the progress is saved, meaning your heroes don’t have to constantly plough through the same rooms over and over again. Given their length, the game is very forward in letting you know that you’re not expected to finish them in one go. Departing from most of the game’s levels, the Courtyard comes with longer, hand-crafted levels. This naturally extends to the Courtyard, which acts as a new area. Thus, in terms of art, The Crimson Court is a great addition to what the base game has to offer. It’s worth mentioning that Wayne June returns to voice some nifty cutscenes and a handful of new interactions. It won’t be long until you’ll start despising mosquitoes even more and, as for the new bosses, they’re a great mixture of alluring and appalling. Instead of being predictable, the new monsters represent quite a unique, successful spin on what could have otherwise been some more of Dracula’s boring cousins. The DLC does center around blood and those who would suck, or otherwise consume it. Now, the past years have made me be skeptical whenever I see something remotely vampiric being added to my media of choice. Stylistically, the Crimson Court takes a slightly different approach, however, without falling out of the game’s general aesthetic. As of last week, the game has received its first DLC, in the form of The Crimson Court, giving dungeon delvers more reasons to go back and have an absolutely wonderful and relaxing time pull what little hair remained out. Red Hook Studios have kept busy with various updates, the most significant of which is, perhaps, the addition of the shorter Radiant Mode. In between its excellently dreary atmosphere and great class design, there are many more things that contributed to Darkest Dungeon being one of our best games of 2016.

Making my way towards the Darkest Dungeon saw many of my characters go insane, maim themselves to death or get obliterated by the countless horrors that paved the way.
